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Devlog
Tenkiwi in the Dark
September 03, 2022
by
therabidbanana
The last month or so have been spent trying to clean up Tenkiwi's UI (as well as overhaul the build process to deal with Expo deprecating their old CLI). The highlight of these UI changes is that I've...
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Prompted by Charge
May 22, 2022
by
therabidbanana
As part of the Charge Creation Jam and Threads of Lachesis jam I began work on a new Tenkiwi project. This project is trying to do something I haven't done successfully before: combining the prompt dr...
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Tenkiwi is Now Open Source
January 23, 2022
by
therabidbanana
#ttrpg, #changelog
The last year has been an interesting experience for me as a game developer just starting out. The headline - I'm finally feeling like Tenkiwi (my virtual tabletop for no-prep + GM-less storytelling g...
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Debrief Playtesting
September 21, 2021
by
therabidbanana
1
#playtest
This weekend marked a chance to playtest an unreleased prototype titled "The Debrief" - a game inspired by mashing up Jeff Stormer's Mission: Accomplished! with For the Queen . None of our friends cou...
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Challenges Unlocking New Game Types
September 07, 2021
by
therabidbanana
It's surprising how many changes came along with a seemingly simple concept like unlocking protected games. To start playing around with new games I wanted to make sure people don't stumble on them to...
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Introducing Tenkiwi
July 19, 2021
by
therabidbanana
Apple's given the green light, Tenkiwi is going out to the wild! Originally a personal project to play "For the Queen" with a few friends, it's started to get much more complicated. Cross platform bui...
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